The word ‘cargo’ can be swapped with ‘gunner’, ‘driver’, ‘commander’, and ‘turret’ to force these positions. Use this code in the ‘On Activation’ field to light a campfire: fire1 inFlame true Switch to false to put it out.įor each unit use Bob moveincargo car1 This can be used in the ‘Initialization’ field of a unit from the beginning or used in the ‘On Activation’ field of a trigger or waypoint. Upon waypoint activation: in waypoint’s ‘On activation’ field type Bob setdammage 0.5 Upon trigger activation: in trigger’s ‘On activation’ field type Bob setdammage 0.5 It has a value from 0 to 1 with 1 being 100% damage. Upon waypoint activation: in waypoint’s ‘On activation’ field type car1 setfuel 0.5 Upon trigger activation: in trigger’s ‘On activation’ field type car1 setfuel 0.5
“setfuel” has a value from 0 to 1 with 1 being 100% fuel. To angle an object on any axis, use this code: car1 setVectorUp or car1 setVectorDir The numbers represent x, y, z axis. To set the flying height of an aircraft at each waypoint, just type the code plane1 flyinheight 60 into the ‘On Activation’ field of the waypoint. If this is typed into a units ‘Initialization’ field, ‘Bob’ can be substituted with ‘this’. In any of the fields described above, type: this setPos The height is declared by the last number, in meters. It will immediately place the unit at the desired height. This can be used as a Condition, Initialization or Activation.